Getting Started
This site guides you step-by-step to integrate Codemagic into your Godot projects through a series of tutorials. These tutorials are fully designed for Godot 4. However, in most cases, they can be adapted for Godot 3.
Important Note: The tutorials provided on this site are intended as examples. Depending on your project's structure, you may need to make specific adjustments.
This website is in no way affiliated with Codemagic or Godot. It is a third-party site designed to offer a guide for using Codemagic with Godot. If you encounter any issues, please report them on the site's GitHub page.
The steps outlined in each tutorial offer general advice rather than a one-size-fits-all solution. However, they will provide you with a solid starting point for writing a codemagic.yaml
file tailored to your Godot project.
As this website is still under development, a dedicated tutorial for Godot 3 may be added later. In the meantime, feel free to check out Godot 3 CI-CD for a detailed guide on exporting to macOS with Godot 3 using Codemagic.

Image by Codemagic, used under CC BY-ND 4.0 license. See gallery
Requirements
Before we start, make sure you have:
- A repository that contains your Godot project
- A Codemagic account